Life Drawing:
Life drawings #1
Life drawings #2
Life drawings #3
Life drawings #4
Life drawings #5
Life drawings #6
Life drawings #7
Life drawings #8
Life drawings #9
Life drawings #10
Life drawings #11
Life drawings #12
Life drawings #13
Life drawings #14
Life drawings #15
Character Design:
Character Design Class #1
Character Design Class #2
Character Design Class #3
Character Design Class #4
Character Design Class #5
Character Design Class #6
Character Design Class #7
Character Design Class #8
Character Design Class #9
Character Design Bible | Submission
Mudbox:
Mudbox Class #1
Mudbox Class #2 | Fruit Bowl
Mudbox Class #3 | Mug
Mudbox Class #4 | Final Scene
Sculpting:
Sculpting class | Character Head
Sculpting class #1 | Preparation
Sculpting class #2 | Rough Blocking
Sculpting class #3 | Rough Blocking (Part 2)
Sculpting class #4 | Defining details (Part 1)
Sculpting class #5 | Defining details (Part 2)
Pipeline 1: Head Modelling:
1) Preparation
2) Rough Blocking (Part 2 -3)
3) The Mouth
4) The Eye
5) The Nose
6) The Brow
7) The Ear & Neck
8) Sculpting & Clean Up
9) Creating Detailed Eyes
10) Adding a Throat
11) Eyebrows
12) Skull Cap
13) Snagging List
Pipeline 1: Body Modelling:
1) Torso Blocking
2) Torso & Arms
3) Legs & Pelvis
4) Legs & Boots
5) Gloved Hands
6) Hands & The Final Model
UV Layout:
1) Head & Head Details
2) Body & Exporting Maps
Skinning:
1) Building a Ribbon Spine
2) Building a Skeleton
3) Binding & Weight Grouping the Mesh
...
Lighting & Rendering 2:
1) Sampling & Noise Reduction
2) Ray Depth
3) Maya Lights
4) Light Filters
5) Stylised Internal Lighting
6) HDR Images
7) Sky Dome Light
8) Stylised External Lighting
9) Standard Surface Shader
10) Toon Shader
11) Geometry Override Sets
12) Physical Sky Light
13) Mesh Lights
14) Ambient Occlusion
15) Photometric Lights
16) Depth of Field
17) Sub Surface Scattering
18) Stand Ins (Proxies)
19) Fog (Legacy) & Atmosphere
20) Displacement
21) AOV's
22) Motion Blur
23) Caustics
3D Animation:
Weight lifting (Part 1)
Weight lifting (Part 2)
Facial Animation
Phoneme Library
Sound & Jaw Bounce
Phonetics
Movement Extremes
In Class Activities:
5 Action Poses
5 Expression Poses
Standard Surface
Infographics:
Infographics Class #1 | Influence Maps
Infographics Class #2
Infographics Class #3 | Credit Storyboard
Infographics | Submission
Infographics | Updated
Acting:
Acting Class #1
Magazine Article:
Matte Painter
Showing posts with label Year Two. Show all posts
Showing posts with label Year Two. Show all posts
Friday, 18 May 2018
Thursday, 17 May 2018
Thursday, 10 May 2018
Premise | Reflective Statement
Exciting, but yet difficult is how I would describe my experience with the Premise project. Right off the start I knew already what kind of story I would go for. I had a clear storyline in mind and how I would tackle it, so I was rather excited to get started already. I actually thought that my initial story idea was good; however, I did not know it was too linear. I was open to suggestions from my tutors and they taught me roughly how to properly develop a story. For this “lesson” I am really grateful for.
Throughout the entire project I did not really experience any serious hardships and creative barriers since I knew already what I wanted and whenever I needed inspiration I had many resources up my sleeve to look at already. I noticed myself that I started taking detailing the character even more into consideration. Before I had a very simplistic design, however this project made me care more and more about small details on a character which eventually makes them what they are.
At the end of the day, I am rather happy with what I came up with and how it turned out except for the model which I could have put more effort into to let it look more ready for an upcoming animation. The Premise project was a fun and exciting experience since you are asked to start from nothing and end with something you can be proud of showing other people. It definitely broadened my horizon in terms of self-dependent working and I am really grateful for this experience.
Throughout the entire project I did not really experience any serious hardships and creative barriers since I knew already what I wanted and whenever I needed inspiration I had many resources up my sleeve to look at already. I noticed myself that I started taking detailing the character even more into consideration. Before I had a very simplistic design, however this project made me care more and more about small details on a character which eventually makes them what they are.
At the end of the day, I am rather happy with what I came up with and how it turned out except for the model which I could have put more effort into to let it look more ready for an upcoming animation. The Premise project was a fun and exciting experience since you are asked to start from nothing and end with something you can be proud of showing other people. It definitely broadened my horizon in terms of self-dependent working and I am really grateful for this experience.
Monday, 7 May 2018
Wednesday, 25 April 2018
Premise | Character Concept Art & Matte Painting
After much consideration what colour I should use for both of the character, I ended up choosing 1 and 5 respectively. To have a better understanding how they will look like in detail I decided to draw them with a certain pose. In addition to that I made a fitting matte painting for each of the characters. Last but not least I came up with the title "Long Way Home" for my Premise project.
Sculpting class #5 | Defining details (Part 2)
Adding several other details including hair, ears and eyebrows just to mention a few the sculpting class is comming to an end. I did my best and I think I managed to capture the form of my model really well. To finish off our sculpting class our teacher will bake the sculpture so we can take the end product home as a memory of the sculpting class.
Friday, 20 April 2018
Thursday, 19 April 2018
Tuesday, 17 April 2018
Sculpting class #4 | Defining details (Part 1)
During our previous sculpting class we were asked to add small details and fix some minor mistakes. This time we were tasked to add even more details to match our model. I slimmed down the nose, refined its cheek and jaw bones and fixed the space between its eyebrows to give it a more natural and realistic look. In addition, I started to give the sculpture its missing hair as well, however, it is not completed yet and need some fine tuning. As for the upcoming class I shall add the ears, eyebrows and tweaking the hair.
Monday, 16 April 2018
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