Showing posts with label CG Artists Toolkit 2. Show all posts
Showing posts with label CG Artists Toolkit 2. Show all posts

Friday, 18 May 2018

Toolkit 2 | Second Year Final Submission

Life Drawing:
Life drawings #1 

Life drawings #2
Life drawings #3
Life drawings #4
Life drawings #5
Life drawings #6
Life drawings #7
Life drawings #8
Life drawings #9
Life drawings #10
Life drawings #11
Life drawings #12
Life drawings #13
Life drawings #14
Life drawings #15

Character Design:
Character Design Class #1
Character Design Class #2
Character Design Class #3
Character Design Class #4
Character Design Class #5
Character Design Class #6
Character Design Class #7
Character Design Class #8
Character Design Class #9
Character Design Bible | Submission

Mudbox:
Mudbox Class #1
Mudbox Class #2 | Fruit Bowl
Mudbox Class #3 | Mug
Mudbox Class #4 | Final Scene

Sculpting:
Sculpting class | Character Head
Sculpting class #1 | Preparation
Sculpting class #2 | Rough Blocking 
Sculpting class #3 | Rough Blocking (Part 2)
Sculpting class #4 | Defining details (Part 1)
Sculpting class #5 | Defining details (Part 2)

Pipeline 1: Head Modelling:
1) Preparation
2) Rough Blocking (Part 2 -3)
3) The Mouth
4) The Eye
5) The Nose
6) The Brow
7) The Ear & Neck
8) Sculpting & Clean Up
9) Creating Detailed Eyes 
10) Adding a Throat 
11) Eyebrows
12) Skull Cap
13) Snagging List

Pipeline 1: Body Modelling:
1) Torso Blocking
2) Torso & Arms
3) Legs & Pelvis
4) Legs & Boots
5) Gloved Hands
6) Hands & The Final Model

UV Layout:
1) Head & Head Details
2) Body & Exporting Maps

Skinning:
1) Building a Ribbon Spine
2) Building a Skeleton
3) Binding & Weight Grouping the Mesh
...

Lighting & Rendering 2:
1) Sampling & Noise Reduction
2) Ray Depth
3) Maya Lights
4) Light Filters
5) Stylised Internal Lighting
6) HDR Images
7) Sky Dome Light
8) Stylised External Lighting
9) Standard Surface Shader
10) Toon Shader
11) Geometry Override Sets
12) Physical Sky Light
13) Mesh Lights
14) Ambient Occlusion
15) Photometric Lights
16) Depth of Field
17) Sub Surface Scattering
18) Stand Ins (Proxies)
19) Fog (Legacy) & Atmosphere
20) Displacement
21)  AOV's
22) Motion Blur
23) Caustics

3D Animation:
Weight lifting (Part 1)
Weight lifting (Part 2)
Facial Animation
Phoneme Library 
Sound & Jaw Bounce
Phonetics 
Movement Extremes

In Class Activities:
5 Action Poses
5 Expression Poses
Standard Surface

Infographics:
Infographics Class #1 | Influence Maps
Infographics Class #2
Infographics Class #3 | Credit Storyboard
Infographics | Submission
Infographics | Updated

Acting:
Acting Class #1

Magazine Article:
Matte Painter

Maya #55 - Skinning | Binding & Weight Grouping the Mesh (Part 3)


Maya #54 - Skinning | Building a Skeleton (Part 2)



Wednesday, 25 April 2018

Sculpting class #5 | Defining details (Part 2)

Adding several other details including hair, ears and eyebrows just to mention a few the sculpting class is comming to an end. I did my best and I think I managed to capture the form of my model really well. To finish off our sculpting class our teacher will bake the sculpture so we can take the end product home as a memory of the sculpting class.



Tuesday, 17 April 2018

Sculpting class #4 | Defining details (Part 1)

During our previous sculpting class we were asked to add small details and fix some minor mistakes. This time we were tasked to add even more details to match our model. I slimmed down the nose, refined its cheek and jaw bones and fixed the space between its eyebrows to give it a more natural and realistic look. In addition, I started to give the sculpture its missing hair as well, however, it is not completed yet and need some fine tuning. As for the upcoming class I shall add the ears, eyebrows and tweaking the hair.

Maya #48 - Lighting & Rendering | Caustics



Maya #47 - Lighting & Rendering | Motion Blur



Maya #46 - Lighting & Rendering | AOV's


Thursday, 12 April 2018

Maya #42 - Lighting & Rendering | Displacement


Maya #41 - Lighting & Rendering | Fog (Legacy) & Atmosphere



Infographics | Updated




After revisiting the title sequence, fixing some minor mistakes and replacing  the beginning entirely. Instead of having the formulas slowly going into places which caused an immense render time I have now in total three layers with several formulas written on each of them. Additionally, I changed the opacity of each layer to create this "sense of depth" effect instead of using the 3D AfterEffects camera. The beginning is intentionally created as a slow-paced sequence to fit the underlying music. It might not seem as a perfect/complete piece of work, but I am quite pleased with the results I have achieved so far.

Tuesday, 10 April 2018

Sculpting class #3 | Rough Blocking (Part 2)

In today's class I was focusing on the second part of rough blocking as well as correcting and improving some minor inperfections such as the distance between the eyes, general facial features including adding the mouth and the eye lids and of course I gave the sculpture's throat area a little bit more detail.