Tuesday, 16 May 2017

Maya Tutorials | Year 1 Submission

Intro to Autodesk Maya:
1) Modelling (NURBS and Polygon)
2) Block Modelling
3) Texturing Part 1 - Common Shaders
4) UV Layout
5) One, Two, & Three Point Lighting
6) Batch Rendering
7) Animating in 3D Software
8) Animation Part 1 - Using Rigs
9) Animation Part 2 - Using Motion Paths
10) Animation Part 3 - Using MEL
11) Animation Part 4 - Dynamics

Modelling: HS & Organic:
12) Hard Surface Modelling
13) Organic Modelling

Modelling: Digital Sets:
14) Modelling (Part1)
15)  UV Layout & Texturing Preparation
16) Lighting
17) Texturing (Diffuse Maps)
18) Bump, Specular Maps, & Final Composite

Lighting & Rendering:
19) Exterior Lighting (Mid Day)
20) Exterior Lighting (Sunset)
21) Exterior Lighting (Romantic) 
22) Exterior Lighting (Night)
23) Interior Lighting (Sunset)

Pre-Visualisation:
24) Camera Control (Pan Shot)
25)  Camera Control (Roll Shot)
26) Camera Control (Pitch Shot)
27) Camera Control (Dolly Shot)
28) Camera Control (Crane Shot)
29) Camera Control (Distance Shots)
30) Camera Control (Camera Shake)
31) Camera Control (Contra-Zoom)
32)  Camera Control (Coverage)

Texturing:
33) Shading Networks (Double Sided Shader)
34) Shading Networks (X-Ray Shader)
35) Shading Networks (Reflectivity)
36) Shading Networks (Rim Light Shader)
37)  Shading Networks (Tileable & Layered Textures) (Part 1 & Part 2)
38)  Shading Networks (Substance Materials)

Visual Effects: Deformers:
39) Non-Linear Deformers
40) Blend Shapes with Inbetweens 

3D Animation:
41) Bouncing a Ball On the Spot
42) Bouncing a Ball with Travel & Rotation
43)  Creating Settle & Rest
44)  Creating Secondary Action
45)  Creating Squash & Stretch
46)  Creating Anticipation & Follow-through
47)  Creating a Mechanical Walk Cycle

Rigging & Skinning:
48) Biped Rigging
49)  Interactive Weighting, Component Editor, & Paint Weights
50)  Post Weights & Interactive Bind

No comments:

Post a Comment