Wednesday, 23 November 2016

What If? Metropolis - OGR (Part 2)


1 comment:

  1. OGR 24/11/2016

    Hey Karolina - well done! Greenlight!

    One observation - you need to look at the presentation of your production art etc. It all looks too small and unimportant - more like thumbnails than the sort of production drawings you could hand over to someone else in the production team. When it comes to presenting your work in your Art Of, I want to see these drawings presented with authority and importance and elegance. Also - in the concept painting, the scale of the 'benches' is off, in so much as it looks like a building? Finally, advice I've given everyone else - when it comes to figuring out the nuts and bolts of your various structures in terms of modelling them, I want lots of attention to real world detail - I want to be able to understand the ways in which the windows are introduced into their supporting structures. I want to know what those colourful surfaces are made from and how. I want all the little 'real world' details that will sell your digital set as credible:

    http://www.commercialroofusa.com/wp-content/uploads/2016/01/Round-Domed-Skylight.jpg
    http://img.archiexpo.com/images_ae/photo-g/60183-4861041.jpg
    http://theinspiredroom.net/wp-content/uploads/2016/08/Street-of-Dreams-Shiplap-and-Oval-Windows-in-the-Staircase.jpg

    Finally, not sure the ground would be black - wouldn't it be more like...

    https://s-media-cache-ak0.pinimg.com/564x/de/9f/4b/de9f4bf9a1f511c5f579bdb6c45f84ef.jpg

    So - some further attention to detail and architectural detailing (your buildings are not made from Photoshop or Maya, they're made from real-world techniques), but you've done a lot of work to get to this stage and I think you have the makings of a really fun digital set.

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